10 Classic Video Games Only Extended By Stupid Enemy Decisions

10. Not Killing John Marston's Son - Red Dead Redemption

We were all gutted when outlaw John Marston was brutally cut down at the end of Red Dead Redemption, double-crossed by Bureau agent Edgar Ross, who had promised to let him go of his duties, but shot him down in a hail of bullets. "Fair enough", you might think, in terms of tying up loose ends, and Ross came so close to perfectly executing his villainous scheme, but there's one thing he underestimated, and that's the vengeful spirit of John's son, Jack. Three years later, the game's epilogue has the player taking control of Jack, in one final assassination mission to take down Ross, one in which Jack comes out the victor. Still, it's a move Ross should have easily been able to foresee. Would he not expect that sometime down the line, be it 3, 5, 10 or 20 years from now, a more mature Jack would want bloody revenge? Instead, Ross took no precautions to protect himself, and so was stupidly cut down for it.
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.