10 Crucial Things The Nintendo Switch Must Do In Year One

8. Develop The Nature Of Continual Third Party Support

nintendo switch
Nintendo

The picture looks impressive, doesn’t it? You see all those shiny logos and think: "Wow! From Software working on Nintendo? Hey – Take-Two! Awesome! What the…? What could Capcom be making for the Switch?"

For Nintendo to really capitalise on its relationships with developers, it should definitely plunder the remakes, remasters, HD collections and trilogies treasure chest.

Nintendo have started doing this in-house with Zelda: The Wind Waker and Twilight Princess both gracing the Wii U with HD editions, and the upcoming Breath of the Wild is set to straddle both the Wii U and Switch in 2017 - as did Twilight Princess back on the GameCube and Wii in 2006.

But early, quality third-party support beyond Assassin’s Creed IV: Black Flag from Ubisoft, Mass Effect 3 from EA, Call of Duty: Ghosts from Activision and Deus Ex: Human Revolution from Square Enix petered out with the Wii U after an initial surge, and never returned.

The Switch has to choose what it wants to be: A second console for those already enjoying PlayStation 4 and Xbox One, or an all-conquering, play everything, anywhere device that Joe Public and hardcore gamers alike will flock to. All hardware needs great software to support it, and Nintendo aren't too late to the party to pick up a handsome collection of third-party gems: Battlefield 1, Fallout 4, Dark Souls III... all those on a portable system? Sign me up!

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Contributor

Bryan Langley’s first console was the Super Nintendo and he hasn’t stopped using his opposable thumbs since. He is based in Bristol, UK and is still searchin' for them glory days he never had.