10 Depressing Video Game Trends We're Probably Stuck With Forever

4. Choice Systems

Mass Effect 3 While choice systems aren€™t the oldest trend, it seems to be a trend that doesn€™t seem to be going anywhere. What makes me very upset are these choice systems have all the freedom and flexibility of shackles in a medieval prison. My issue is the supposed €˜right€™ and €˜wrong€™ answers are very black and white and don€™t leave any room for the various shades of grey that when you think about it, can be far worse then the hypothetical €˜evil€™ choice. For example, say I have the choice to help an elderly lady across the road; the €˜right€™ answer would obviously be helping her safely to the other side, and the €˜wrong€™ answer would be to leave her stranded. My problem however, is why can€™t I help her across the road, but for a ridiculous fee? That€™s not exactly the €˜right€™ thing to do, but she€™s on the other side isn€™t she? Or why can't I grab her by the legs and toss her across the road where she breaks her back on impact. You might say that that is absurd and wouldn€™t fit with the games tone, but that is what choice is; having the ability to make decisions no matter how imbecilic they may be. So rather than a choice system, I€™d wish they€™d change it to: Somewhat choice, but in reality, two pre-set narratives that more often than not, will amount to very little difference€. It€™s not a catchy title I know, but it's a start.
 
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Contributor

Thomas James Hunt is a British Video Game Critic who is a rather unpleasant character in the journalism world. So brace yourself for some nasty behaviour in the form of articles.