10 Disastrous Video Game Sequels That Forgot What Fans Want

7. Shadow Of War

Shadow of War Microtransactions
Warner Bros

Since Shadow of Mordor took the industry by storm in 2014, there was quite a bit of anticipation to see what was next from developers Monolith. This was all down to the Nemesis system, which gave players their own unique set of experiences by making enemies more than just an average Orc. Instead, they'd fight you multiple times, even factoring into the close of the story.

However, three years later, Monolith returned with a supremely underwhelming follow-up.

Shadow of War took the focus away from battling up the command chain; taking out the top Orcs, in favour of building an army worthy of Mordor.

Sadly, the easiest and fastest way of doing so wasn't playing the game straight or grinding relentlessly. Instead, for the best Orcs, players would have to head over to the store and purchase them with microtransactions, or take a chance at the in-game loot boxes. As Shadow of War went on, it was clear that it had been built in such a way to encourage paying, rather than playing.

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