The Hero's Journey is an important narrative device that frames a story. During the beginning of many games, there is an inciting incident where a village may be burned to the ground, or the would-be hero learns of a prophecy they are destined to fulfil. This is the "Call to Adventure".
However, just because a hero gets the opportunity to save the world, there are some that should have stayed at home, had a cup of tea and waited for the troubles to go away.
Sometimes the decisions that these heroes make is with the best of intentions, but thinking about them for just a minute or two would spare everyone a headache. But then there are the world-class morons, those that are selfish and won't stop at nothing until they get what they want.
And even if they achieve their goal, what then? Of course it gets worse, and if they had thought about it for a few minutes they might have worked that one out for themselves.
10. Rescuing The Daughter He Sold To Pay A Debt - Bioshock Infinite
Main character Booker is a private investigator who is sent to an island in the sky to rescue a girl. However, there are plenty of ulterior motives at work throughout the story.
Bioshock Infinite Booker should never have even contemplated sold his daughter to pay off his debts. I get why he wasn't acting rationally - after all, his partner died and he was in desperate need of cash. People do irrational things when they feel that they have no other options.
At least he instantly regretted selling his daughter, but it' s still a deplorable action that should never have happened. It had a consequence too, since the child loses a finger during the subsequent violent exchange as Booker attempts to get his daughter back from Comstock.
Oh, and the only reason he's on the job to find the girl in the first place is because he's landed himself in even more debt. Evidently, Booker didn't learn from his mistakes.