10 Dumb Video Game Mechanics We Should've Hated

3. Third-Person Shooting - Metroid Prime

the legend of zelda tears of the kingdom
Nintendo

Metroid Prime didn't just change one key mechanic, but the whole genre. Although the alien-blasting franchise has been a literal Metroidvania since the original, Nintendo thought this GameCube prequel would work better as a third-person shooter.

Unfortunately, the entire fanbase strongly disagreed. Firstly, switching up the genre for any series is risky. Secondly, there are certain mechanics in the beloved platformer like the Morph Ball and Screw Attack that seemed impossible to incorporate into a 3D environment.

These concerns were warranted, since Prime's developers nearly abandoned the Morph Ball mechanic entirely and couldn't figure out how to program the Screw Attack until the sequel.

Despite the fact Prime suffered universal skepticism from the get-go, it couldn't have turned out better. Many mechanics, such as the Grappling Hook and the Spider Ball, worked far better in a 3D environment, since they gave the player more means to explore - a crucial element in Metroid lore

20 years later, Prime's influence can still be felt, since it spawned two sequels, and a recent remaster. With legions of fans eagerly awaiting Metroid Prime 4, it's unmistakable the original has lost none of its power.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows