10 Essential Ways To Make The Perfect Star Trek Video Game

8. Second Star To The Right, And Straight On Til Morning€

star trek video game It wouldn€™t be Star Trek without a supreme dedication to exploration. The developers should be working overtime creating new species and planets that the player can discover and interact with. The universe is a big place (an understatement I know) and it would be a bitter disappointment if the developers didn€™t €˜open God€™s play book€™ so to speak and limit restrictions on where the player and their crew could travel. Some would say that this is a no-brainer, but games have a tendency to create the perception of infinite travel and exploration while corralling the player into certain zones and instances through story elements and lame excuses.
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Contributor

Dante R Maddox got started in writing about pop culture in 2007. He developed his conversational style majoring in English and minoring in speech communication, his desire to write as if he were speaking to the reader face to face was the bane of many professors. An odd blend of geek cred and regular fella chic', you're just as likely to end up talking about baseball or politics as you are about comic books and movies (just don't mention Tucker Carlson, you are addressing the man who will go to jail for assault in the future after all). He wrote a book called The Lineage of Durge that's available on Amazon for a small amount of money, he's writing a second while acting as Editor-in-Stuff over at Saga Online Press, there is a graphic novel expansion of his book series also in the works as well as continued development of his cheesecannon, one day Canada...one day (Seriously, a piece of ham, you slice it up and now it's bacon?!?!? I say thee nay!!!)