10 Exact Moments That Killed Video Game Franchises

7. Going Xbox Exclusive - Rise Of The Tomb Raider

rise of the tomb raider
Crystal Dynamics

Lara Croft and Tomb Raider aren't what they used to be.

Obviously yes, Lara herself is a far more athletic, battle-worn warrior than someone designed to be hung on teenagers' walls or in the pages of Playboy, but the games too, don't have anywhere near the same pull as back in the 90s and 2000s.

Why? Well, I'm gonna hang it on Rise of the Tomb Raider going Xbox One exclusive, right when the console itself was the single-most hated thing in the industry.

Fans and newcomers alike simply ignored the followup to 2013's fantastic reboot of the character, and the perception of Lara being a character you could "ignore" never went away.

It didn't help that the games used the hook of "seeing Lara become the Tomb Raider" three times in a row either, morphing her into a weirdly brutal, almost one-dimensional faux-badass in Shadow of the Tomb Raider.

If it was an attempt to bring back that teenage audience from yesteryear, they'd long since departed.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.