10 Exact Moments Where Video Game Immersion Was Shattered

4. Invisible Walls

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Nintendo

Now, this isn't really the fault of many games that incorporate it, because not every game can just keep creating land in front of you Minecraft-style.

But it's also undeniable that running nose first into the gaming equivalent of a glass door is always a bad time for your sense of immersion. It reminds you that, as much as you're having run right now, you are doing so within carefully confined walls that you have to stay within, unless you want to fall through the map for your sins.

It's an especially cruel gesture when it happens not at the edge of a map, but almost arbitrarily in a certain area you can't scale or go through because... well, just because. That's what makes random invisible walls so jarring: because sometimes they just don't make sense to someone who wasn't involved in development.

This also goes for certain areas opening up, as often if you're exploring a game without having done the main quest you'll discover a locked or inexplicably sealed area that you automatically realise is a part of the main storyline.

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