2. No Man's Sky
Chances are as you read more and more about No Man's Sky, it's going to put you into one of two camps: The first is those people that just love the idea of a procedurally-generated world of endless possibilities to jet around in, picking up weapon parts and scavenging items to craft - their endgame nonexistent because like the allure of something like Minecraft, every new inch of ground covered and world item constructed is an achievement in itself. Then of course there's the second bunch, who look at all the potential on offer and say to themselves "I know
I'm not actually going to see all of that". Sadly it was the same thing that happened back when Skyrim came out; that idea of their being so much out there to do, it puts off people that have other time-consuming commitments in life. Still, Skyrim had a spectacular campaign to draw even those people in, whereas NMS offers up the idea of journeying to neighbouring star-clusters and galaxies in search of whatever's on the other side of a warp drive, as well as meeting up with any of your friends in their own intertwining galaxies. Whether or not that wets your whistle is exactly what defines the levels of interest here, but regardless of subjectivity what Hello Games are putting together here is damn-near revolutionary for how video game worlds will be built in the future.