10 Fatal Issues That Finally Killed Destiny

4. The Maddening RNG Loot System

A system that proved to be divisive starting launch day, This system of allowing everyone to have an equal chance at high-quality loot, regardless of their stats, has been seen as both a good and bad concept. The biggest argument against it is that it doesn't fully reward skilled players like other loot-based games do, and the biggest argument for it is that everyone, not just the masters of the leaderboards, can get good loot if they participate and give their best shot. All in all, this system maddened enough players just in the way the system doesn't discriminate in its rewarding system. Many players felt the game wasted their time, as they'd be the best player in any given strike or raid, then have nothing to show for it. Add that in with the decoding of engrams system with the Cryptarch, and so many players left Destiny purely from frustration induced by this system. Now, when it comes to the Cryptarch, you're obviously not going to get a legendary and exotic with every engram, but it felt perhaps a bit too lottery-like for many players' liking. With all the engrams that would lead to a lower class than the engram presented upon decoding, the system seemed almost rigged, leading to player's mistrust of the decoding system as a whole. Now, this isn't exactly a 'broken' system by any means, just a flawed one that needs to find that healthy balance of being accepting of new players, as well as being rewarding to veteran players.
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Gamer, movie lover, life-long supporter of Andrew Garfield's Spider-Man and Ben Affleck's Batman, you know the rest.