10 Final Levels That Almost Ruined Incredible Video Games

8. Deus Ex: Human Revolution

How it ended: After having his body forcibly augmented to save his life after an explosion completely mangles his limbs, Adam Jensen embarks on a mission to rescue his former ex-girlfriend and uncover a worldwide conspiracy spearheaded by giant corporate businesses that deal in cybernetic augmentations and implants. From Detroit to Shanghai, the player infiltrates enemy strongholds, dwells on important moral choices and increasingly becomes concerned about the fate of mankind if they continue to travel down a path that makes them progressively less human. Finally uncovering the horrific truth of what the heads behind the conspiracy wants and having made some intriguing choices, the player's final choice comes entirely down one of three absolutes displayed through the form of pushing a button. How it should have ended: Instead of reducing a decision of worldwide importance to the monotonous action of pushing a button, Eidos Montreal would have been far better suited to making Jensen's final choice feel far more natural. Button-pushing resulting in drastically different choices felt not only far removed from reality, but it also flew right in the face of all the decisions that the player had made beforehand. Actual, physical representations of the consequences of the player's choice would have improved Human Revolutions conclusion tenfold.
 
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Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.