10 Games That Prove Developers Are Getting Lazy

8. The Walking Dead: Survival Instinct

The Walking Dead Comic won the Eisner Award for Best Continuing Series in 2010. The Walking Dead TV Series has received countless award nominations including Best Television Series Drama at the 68th Golden Globe Awards. The Walking Dead: A Telltale Games Series won numerous Game of the Year Awards from the most respected individuals and companies in the industry. In a bold move, The Walking Dead: Survival Instinct seems to have decided to buck this trend. Maybe it's the Artificial Intelligence, confounding everyone€™s understanding that it would be impossible to make zombies have dumber AI than 'Walk towards player moaning or mumbling 'braaaaains'. Maybe it was the alternative approach to characterisation: instead of giving us fully rounded believable characters we bond with and care about, Terminal Reality decided to throw in a bunch of flat, empty, dead-eyed soulless 'who cares' mannequins whose only role was to scavenge. Maybe - just maybe - it was the magical 'from thin air' spawning zombies, the over-repeated and low quality art assets, the flat insipid lighting, the uninspired fetch quests, or maybe it's the weird decision to make a game out of fundamentally unlikable protagonists. Or maybe The Walking Dead: Survival Instinct never attracted the acclaim so rightly awarded its brethren because every single element of this travesty is lazy.
Contributor
Contributor

When not overthrowing governments MuddledMuppet can be found on youtube making mockery of life with slightly better than average gameplay. https://www.youtube.com/user/muddledmuppet