10 Harsh Truths We Don't Want To Admit About Awesome Games

1. Every Zelda Game Is Basically The Same

An-Old-Adventure-Comes-to-a-New-System-Zelda-Ocarina-of-Time-for-the-3DSThe Awesome: Huge adventure game franchise is notable for being, alongside Mario, Nintendo's mainstay series, with sales of 68 million units to date. The Truth: I feel that if I've played one Zelda game, I've pretty much played them all; they might look a little different (cel-shaded) or employ new gimmicks (motion control), but at the heart of it, the story generally involves Link having to rescue Princess Zelda from Ganon in a variety of ways. Every time a new Zelda game is announced, I'm hoping to hear Nintendo flirt with something truly new, but archetypes being archetypes, they seemingly don't want to rock the boat and miss screwing things up. The healthiest way to treat the Zelda games is to look at each one as a "reboot" that doesn't have a continuous chronology; otherwise, we're all going to succumb to franchise fatigue, if we haven't already. The next Zelda game will doubtless sell like hotcakes just as every other has, but would it really kill Nintendo to try something a bit more out there? I guess with the Wii U's failure, this probably isn't the time to try something new... Are there any Earth-shattering gaming realisations you've come to over the years? Let us know in the comments below.
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Contributor

Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.