10 Hotly-Anticipated Video Games That Will Disappoint You In 2016
9. The Legend Of Zelda
What will go wrong: Zelda's patented hooks don't translate to an open-world structure. When Batman: Arkham Asylum went open-world, it arguably killed the key ingredient that was working in its favour; an immaculately-rendered environment. Exploring the various levels of the titular asylum was an absolute delight, seeing every unique item come into play later on, and all-round indulging in one of the best atmospheres ever given to a Batman game in history. Translate that across to City, and it all went pear-shaped. Sure it was fun exploring the city to some extent, but think of the structure of that game - it was a selection of mini-Arkham Asylums dotted throughout Gotham. Nothing memorable happened out on the streets other than taking down goons on the way from place to place, and it reinforced that the only way to do Metroidvania's formula justice, is to design levels around it. Looking to Zelda, you have to imagine it's going to be more of the same - the alternative is spacing your item usage across the environment itself, which would be even weirder. When you look at the best Zelda games, they've had just the right amount of traversal mixed with in-depth areas all complimented by puzzles. Changing that formula in any major way, is always going to result in complaints.