10 Incredible Video Games That Came From Terrible Movies
6. Avatar: The Game
The movie was a bloated cutscene of a thing with one-dimensional characters and a plot ripped from Fern Gully, but the game? That's where Avatar started to make WAY more sense.
Because what James Cameron was building - a world of blue cat-people, interfaces between humanoids, plants and animals and all sorts of near-magical geometry or oversized birds - all was ripe for digital control.
The license for a video game tie-in to Avatar went to Ubisoft, who back in the 2000s were known less for open-worlds, and more for solid action and control schemes.
For the Avatar tie-in, they actually made a game of two halves: Fun, acrobatic combat as the Na'vi with animal companions, skills to unlock and a variety of weapons to deploy, and quick-dodge third-person shooting as a more standard soldier.
The campaign had choices and Ubisoft clearly put a sizeable budget into everything, but as the aesthetic of Avatar was the only really great takeaway element, here you got to play in it for hours.