10 Incredibly Depressing Video Game Stories From 2014

2. More Games Built For DLC And Micro-Transactions

Prolific TV and film writer Joss Whedon once remarked on how incredibly huge and over-mediated San Diego's Comic-Con has become, stating that as soon as PR executives realised just how much nerds and fans love their respective franchises, they can "mine the love and get the money out." You've seen it applied to movies and TV shows when it comes to a million variations on something like a replica figure of a character, but in video games it's as easy as locking away missions, weapons, characters, story etc. behind a literal paywall. Mass Effect 3's treatment of it got EA labelled as the Worst Company In America last year thanks to integral story items needing this extra cash, and since then on the newer machines we've seen flagship franchises like Battlefield 4 or Forza 5 let you beat them by simply buying everything instead of playing. The worst offender at the minute going off sheer necessity for additional content is Destiny; a full-price retail product that on launch day touted two upcoming $19.99 expansions that following playing the bare-bones story has left all of us wanting to know more - yet really not wishing to pay two-times more to get it.
 
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.