10 Incredibly Moving Scenes In Video Games Ruined By Player Input
10. Tomb Raider (2013) - All Good Things Must Come To An End
This year's Tomb Raider reboot was one of the best games I've played in a long while. Lara's reinvention as a more down-to-earth, realistic and less-sexualised character made her relevant in the modern-day gaming world. After ploughing through the single-player, being totally engrossed in the emotionally-charged story, I was ready for the final act. I was let down immensely. The ending of the game consisted of quick-time events and button-prompt based boss battles. It doesn't hold the game back at all but Lara developed emotionally so much in this game that this scene could have been so much more. Watching her struggle finally culminate had all emotional investment dashed by a boss battle that's a real slog to get through and a bad guy that requires rapidly tapping the triggers to dispose of. Thankfully, this ending does introduce the duel pistols Lara that we all know and love but it should have been a lot better in the feelings department.
Lifelong wrestling fan and film buff who consumes far too much caffeine. Currently working on a comic book and learning how to cook the perfect fried egg. Both of which are an ongoing process.