10 Locations Ubisoft Should Take Far Cry After Primal

8. Ancient Rome

Microsoft
Microsoft

Not only would a Roman-era game feature a distinctive visual style, what with the iconic architecture, dress, and military-uniforms of the day sure to look stunning with today's graphics, but also allow for exciting, innovative features. For example, players may take on the role of an escaped slave or criminal hiding outside Rome, sneaking in and out of the city to liberate fellow slaves and assassinate key generals and politicians. Pursued by Roman soldiers patrolling surrounding areas, players are under-armed and forced to rely on traps and stealth-attacks.

What is a game set in the Roman era without Gladiator matches, too? This would work beautifully as the game's opening, teaching the basics of combat before you escape slavery. Alternatively, Ubisoft should offer an option to stay in that world for as long as players like to build a name for themselves and gain favour with the public.

Previous Far Cry games invited players to make choices that affect the outcome, and expanding this freedom offers the opportunity to direct the game itself rather than just the ending.

Primitive weaponry, such as spears, swords, blades, and shields could complement customisable armour. Ubi can take creative liberties with history, either steeping the adventure in real events, incorporating their own fantastical elements, or a combination of both.

Contributor
Contributor

Kyle McManus is a freelance writer with a love of Star Wars, comics, books, 2000 AD, and scribbling his own bizarre brand of fiction. He hopes you enjoy reading the words he writes.