10 Major Missteps By Video Game Companies

8. Redefining What "Finished" Means - Assassin's Creed Unity

Warcraft 3
Ubisoft

Every group of friends has "that friend" that goes too far and spoils everything for everyone else. Before the online revolution games had to be shipped complete and debugged, or else it was broken forever. As the ability to patch games after shipping became available, gaming companies became a bit more loose with the debugging process. However in 2014 Ubisoft became "that friend".

Following the universally praised Black Flag, expectations were high for Ubisoft's next adventure, they were gonna have to do something unexpected, to be fair what they did WAS unexpected. Unity released in such a broken state that many actually questioned whether the game had been debugged at all. People fell through floors, characters faces wouldn't load and games crashed constantly.

Ubisoft was forced to apologise and issue refunds, but the damage they did to the industry was far more severe, they showed the world that you could indeed release a broken game and just apologise and fix it later. Worryingly instead of learning from this mistake, it is more common than ever for a game to be unplayable for weeks after launch, and we have Ubisoft to thank for it.

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Photographer, Writer, Traveller, Gamer and film nerd. They will all shout, grow up, and I'll whisper, no....