10. Big Features Are Developed Years Before There's Suitable Technology
FIFA's immensely popular 'Ultimate Team' mode has become one of the biggest draws for the series overall. Consumers appear to adore the card-based concept, and it's estimated by EA Sports to be the most-played aspect of the more modern titles. Incredibly, it was thought of years before it even became part of the games, EA just didn't know how to incorporate it smoothly. In similar fashion, the more advanced defending that was introduced in FIFA 12 was worked on for years before it was adopted. At the EA Sports home base in Vancouver, Canada, there are dedicated sections of the workforce solely there to work on ideas that will be featured in future games. That was the case with the defending change in FIFA 12, it was tweaked for many years before being used. Goalkeeping is often another touchy subject for many gamers when it comes to FIFA, something EA are only too aware of. Indeed, FIFA 16 has the best keeping in the series to date, but the incredible programming needed for individual goalkeepers is just something that wasn't possible on the last-generation of gaming consoles. Thus, EA was forced to wait.
Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.