10 Misconceptions You Have About Working In The Games Industry

6. It€™s Not Just Having Ideas

YouTubeYouTubeThis is an old chestnut that€™s particularly likely to stick in your craw if you€™re a game designer. It€™s always tricky to explain your day-to-day responsibilities when you€™re part of the games industry, particularly if you€™re working on something that hasn€™t been announced, but a designer€™s role is so varied and multi-faceted that even gaming enthusiasts usually get it wrong. Most people think a designer strolls into work on a Monday morning, gathers the team together and announces their latest amazing idea: it€™s a first-person shooter set inside a giant shark, and you play as a sarcastic cowboy in a wetsuit. As the Giver of Ideas, the designer can then sit back and relax while the concept artists prepare a dazzling array of possible sharks to choose from and programmers get to work on the tail physics. The first thing people learn when they actually land the job is that everyone in the company - being creative and intelligent people in their own right - also have amazing ideas. Whether you€™re working on a team of hundreds or heading up your own indie project, the key to realising them will be to communicate clearly and efficiently, and that€™s where the designer expends most of their efforts. How big is your shark? Is it a cute, cartoon shark or a gargantuan monstrosity? Is it an open-world shark or split up into levels? What are the cowboy€™s abilities? All of these questions will need answering, probably all at once, and you€™ll also need to be able to justify your decisions. After all, every piece of art or line of code created as a result of something you said takes time, costs money and has someone€™s hard work invested in it. Yes, you need to have great ideas - but you€™ll need to be persuasive, passionate and incisive to make them come true.
 
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.