10 Mistakes That Led To WWE 2K's Downfall

10. The Sh*tty Jump To 8th Generation Consoles

WWE 2K15: Adrian Neville - Entrance, Signature & Finishers
2K Games

If 2K14 was everything that was right with WWE games, then 2K15 was everything that was wrong. The game, which was proudly trumpeted as WWE's first on eighth-generation powerhouses like the PS4 and Xbox One, was an empty shell that promised more in the future.

In other words, it was a lame first attempt on new hardware.

2K14 was the best of THQ's work, Yuke's assets and 2K's savvy. There was so much to like, and that only made it a bigger shock when fans flocked to pick up the next entry and found out that virtually everything they enjoyed had been stripped away. It was certainly jarring.

2K also made a mistake by trying to serve every master. Releasing NXT content onto old consoles as some sort of apology to those who hadn't bought into the PS4/Xbox One hype yet was silly, and the whole experience was a hollow one.

Advertisement
In this post: 
WWE 2k
 
Posted On: 
Contributor

Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.