10 Mistakes That Led To WWE 2K's Downfall

8. Reversal Limits

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2K

At their best (Shut Your Mouth, Here Comes The Pain, No Mercy, Fire Pro etc), pro wrestling video games are arcade-ish in nature and allow players to have ridiculous reversal-fests. It's fun to get together with some buddies, grab a few drinks let the chaos flow.

Then, 2K decided that reversals should be limited to a handful in 2K16, and everyone cried.

On one hand, this choice was understandable. It'd add a tactical element to matches, and force players to pick between reversing that light punch or saving it for Brock Lesnar's F-5. The only problem here is that prior games had been perfectly fine. Nobody was really whining that their friends had mastered the humble reversal.

This was yet another step in the wrong direction for 2K's gameplay. They leaned too hard on simulation, added a bunch of senseless mini-games that had players looking at little dials rather than the action, and removed most of the fun factor in the process.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.