10 Mistakes That Led To WWE 2K's Downfall
8. Reversal Limits
At their best (Shut Your Mouth, Here Comes The Pain, No Mercy, Fire Pro etc), pro wrestling video games are arcade-ish in nature and allow players to have ridiculous reversal-fests. It's fun to get together with some buddies, grab a few drinks let the chaos flow.
Then, 2K decided that reversals should be limited to a handful in 2K16, and everyone cried.
On one hand, this choice was understandable. It'd add a tactical element to matches, and force players to pick between reversing that light punch or saving it for Brock Lesnar's F-5. The only problem here is that prior games had been perfectly fine. Nobody was really whining that their friends had mastered the humble reversal.
This was yet another step in the wrong direction for 2K's gameplay. They leaned too hard on simulation, added a bunch of senseless mini-games that had players looking at little dials rather than the action, and removed most of the fun factor in the process.