8. Star Wars: The Force Unleashed II - October 29th 2010 (EU)
As I am a Star Wars fan, and I say "Star Wars fan" with an incredible amount of jam in my mouth because New Hope and Empire Strikes Back are the only good ones, I felt the need to buy Star Wars: The Force Unleashed. I supposed the game was entertaining in a mindless way, but thats about it. Anyway, after The Force Unleashed came and went I was intrigued to see what theyd do for the sequel as, (spooky spoiler) you die at the end, which for story continuation isnt great. However, all my doubts were put to rest because The Force Unleashed II has no plot in favour of seemingly random events between about four levels. Its bloody bananas, its like the development team were creating DLC then realised if they popped Yodas face on the back of the box art; fans would buy it so fast they wouldnt have time to complete it, which I honestly think happened. The Force Unleashed II is a perfect example of a game thats padded more than a leaking urinal. The number of times you have to defeat some huge automaton is just plain silly. It seems every other step a robot is hiding round the corner waiting to shock you like the worlds worst surprise birthday party. But, the worst part of Star Wars: The Force Unleashed II is the loveably named: Starkiller. He is too damn powerful. The mans a walking death machine and I have no idea why he hasnt recognised hes the most commanding thing in the universe and started a dictatorship. This means no enemy poses any threat and makes a padded game ironically painfully short. Adding to that, the end battle with Mr. Vader was so laidback my spine snapped.