10 Most Frustrating Moments In Zelda History

5. Let Me Just Interrupt You There...

falling Now, anyone who€™s read my previous articles will know that one of my bugbears are cut scenes. In the right place, for the right length of time they€™re great, but too often they€™re intrusive and boring and waaaay too long. Zelda usually gets these spot on. They€™re engaging, fun to watch, and advance the plot nicely. What they don€™t get right, however, is the little ones. For instance, who groans whenever they come across the Owl in Ocarina of Time? And who has tried to shoot the damn bird without success? Forget infinite hearts, hackers, do me a cheat so I can kill the owl and you can have my PIN there and then. And the lesson isn€™t learnt. Moving on to Majora€™s Mask, the Stone Temple (which for the record, is an absolute masterpiece of design) was ruined for me because I had to watch the animation for €œElegy of Emptiness€ play so many times. WindWaker repeated the problem, this time with the Command Melody having to be played a dozen or so times, but it is in the two Wii Zeldas that the frustration-ometer explodes. Firstly: Twilight Princess. Is it really necessary to have a cut scene every time you pick up a rupee that€™s not green? I know what a blue rupee is worth, you know what a blue rupee is worth, there are undiscovered tribes deep in the Amazon rainforest who know what a blue rupee is worth! I do not need a reminder every time I rejoin a save game. Skyward Sword cleverly picked up on this really frustrating flaw and eliminates it. So how on earth they completely missed the fact it does exactly the same thing with bugs and treasure is entirely beyond me. It€™s even worse than the rupee thing because not only does it give you a completely useless bit of text that even a goldfish would regard as a bit repetitive, it also opens up the inventory screen so you can see it added to the dozen others you€™ve already picked up. And when you get back to the action (usually treasure is picked up in the middle of a fight) the game has helpfully put away your sword. Thanks. For. That. Frustration rating: 9.
Contributor

Richard has been playing video games since the days of the BBC Micro, (and incidentally when is Chuckie Egg going to get a reboot?) He is currently available for the post of Head of Marketing at Nintendo, seeing as no-one else seems to be doing the job. He's also a major fan of fantasy/sf books and is just waiting for his novel about an assassin who doesn't wear a hood to get picked up.