10 Most Frustrating Spells For Dungeon Masters
7. Banishment
For those who have never run a game of D&D before, it's not easy. Dungeons masters craft plots, scenarios, settings, motivations, and must balance battles so that they are challenging without being unfair to players while also not making them so easy that players are bored.
With this in mind, few spells arouse such a sense of wasted time as Banishment. This spell, which forces a Charisma saving throw (which, surprisingly, many wretched horrible monsters are not strong against). If the monster fails its save, they are blinked to an entire plane of existence for one minute.
To make matters even worse, if that creature is not a denizen of the plane they inhabit - like if the party is fighting a demon, for instance - they are sent back to their home plane and don't get to return. That's it; fight's over.
Even if they get to come back, the party gets an entire minute to prepare. Once this thing pops back into existence, the entire group will get an entire free round to hit it with every big attack in their arsenal until the threat is dispatched.
It's a cool idea the first instance. But once it is shown to be effective, players will have a hard time resisting the urge to try this tactic every single time.