10 Most Overlooked Nintendo Games Ever
2. Pandora’s Tower
Pandora’s Tower came to prominence back in 2011 as part of Operation Rainfall, a fan campaign aiming to secure western localisations for it, Xenoblade Chronicles and The Last Story, then Japan-only RPGs. Not expected to succeed after the Mother 3 campaign failed to convince Nintendo, it’s a rare example of a fan movement that worked and saw Pandora’s Tower release across Europe in 2012.
Developed by Ganbarion, it focused on the efforts of protagonist Aeron to free his love Elena of a dreadful curse that’s slowly turning her into a monster. Exploring a fortress known as the Thirteen Towers, Aeron sets out to explore the towers, solving puzzles as you proceed to unlock new areas and fighting monsters. Each tower is run by a master and Aeron must defeat them to gather their flesh, which Elena needs to eat to reverse the effects of her curse.
There’s an active timer in play so if you take too long exploring, she succumbs to the curse and its game over. Featuring multiple endings, dependent on how much you develop Aeron’s relationship with Elena, it saw criticism for its visuals and controls, but received praise for the combat mechanics and story.
In particular, this focused on the world building and darker nature of the title, making it one of Nintendo’s more unique RPGs.