10 Most Predatory Loot Box & Microtransaction Systems In Video Games

7. Dead Space 3

Dead Space 3
EA

One of the most egregious examples of EA realising microtransactions were a "thing" post-FIFA 09 and especially after Mass Effect 3, even the once-atmospheric single player-focused Dead Space arrived riddled with them for its third instalment.

Not content with bolting on a co-op campaign that made the whole thing into a mass market Gears of War clone, EA forced players to cough up additional cash for crafting parts and resources, just to get better weapons.

And again, of course you could spend the time scavenging the landscape for the required components, but the microtransaction store is but a click away. Visceral Games were forced to implement this structure to encourage you into relenting, but as many reports later stated, the game was never supposed to have such a terrible monetary model in the first place - hence the fact progression felt so stilted and broken.

Dead Space died with this entry, and Visceral Games ultimately paid the price four years later, having taken the brunt of mandated business decisions they couldn't say no to.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.