10 Most Predatory Loot Box & Microtransaction Systems In Video Games
6. Need For Speed: Payback
Back to driving games, and like Forza 7, NFS Payback scatters its entire wealth of components across a loot system that very rarely kicks out the pieces you want.
What's worse is unlike Forza, upgrading your car with random parts is directly tied to progression - meaning you can't even take part in high-level races until your car is suitably tuned.
Want to get the appropriate parts to hang with the big boys? You'll have to grind it out, hoping the parts drop - or you can pay for chances to spin the wheel faster. I mean, how bad did it have to get before people would realise this is an awful, awful way to make a video game?
Payback even visualises you 'opening packs' with a three lane slot machine - literally bringing about gambling mentalities and connoting the visuals of a casino.
Why did EA think anyone would want this?