Like its visuals, The Walking Dead: Survival Instinct feels ugly from start to finish. From the lifeless world to the uninspired combat to the rudimental stealth, the entire experience feels just about as sterile and as by-the-numbers as licensed games get. Even worse, Activision's attempt at a Walking Dead game came just months after Telltales epic and critically lauded season 1 of its Walking Dead experience, and thus players were shown the exact two extremes of titles that can fall at either end of the licensed video game spectrum. Where one feels like a labour of love, the other plays like a heartless attempt to cash-in on the most popular TV show currently airing today. The absolute worst thing about Survival Instinct though isn't that it was terrible from start to finish, but that it actually featured a few original and seemingly interesting ideas that were hampered by the evidently rushed development time that plagues so many licensed games, and thus almost all of these ideas came out under-cooked in the finished product.