10 Multiplayer Video Games RUINED By Microtransactions
8. For Honor
For Honor's invasive Microtransactions may have been acceptable, if the game had worked as advertised. Yet for most of For Honor's launch, the game was plagued with connectivity problems, due to Ubisoft scrimping on the whole 'dedicated servers thing.
As such, demanding players hand over even more money in order to unlock character items felt like a kick in the face. And not the cool ninja kind.
As if to pour salt on the axe wound, all items were randomised, meaning it was very likely to buy a lootbox containing an already owned item, and the vast amount of money required to unlock all the gear for any character was more than all but die hard fans were willing to spend.
While the items that could be bought with Microtransactions were mostly aesthetic in nature, this didn't stop many players turning away in disgust, as it looked like Ubisoft had once again put profit over the players. This, coupled with the repeated online issues, led to For Honor's player count dropping faster than a Knight thrown off the battlements.
As it turned out, players wanted to BE Vikings, not feel as if they had just been raided by one.