10 Needless Video Game Features We Could All Do Without
5. Good/Evil Morality Systems
Morality systems in games have been around for a few years now, but we've yet to see a great example of moral choices implemented well in a game. The problem is, the moral choices are always lopsided and have no middle ground or grey area, your actions usually resemble that of a sociopath tyrant, or a normal person. The Infamous series and Fallout 3/New Vegas both had decent attempts, but ultimately the same problems occurred as always. In both titles, there's very little consequence of being evil or good besides some cosmetic differences in Infamous, and some different companions in Fallout. Many of Fallout's good moral gainers are earned simply by playing the game and killing enemies, while you have to go seriously out of your way to perform evil tasks, such as murdering NPCs, or stealing copious amounts of goods. Not to mention, there's the serious risk of getting kicked out of the town. Morality systems will always have little to no consequence, primarily because the work load involved with making a game tangibly different based on a few minor decisions would be huge. Instead, games should implement serious decisions that affect the game's course of events in their own right, similar to The Walking Dead series or Spec Ops: The Line.
Sam is an experienced Film, Gaming and Wrestling writer, critic and journalist who was written for a vast number of different entertainment websites. Follow him on twitter at @Sams_Reel_Views.