10 New Improvements The Bioshock Sequel Needs To Have
9. Make The World Richer
"Richer!?" I hear you cry. Hear me out. Columbia, the prime location in Bioshock Infinite was amazing; it was awash with personality, history and felt like a character in itself...for the first couple of hours. After the initial roller-coaster of an opening, which is slow-paced and allows us to see a fully-inhabited Columbia, the game decides to go combat heavy and leaves us with hardly any NPC's who don't want to blow a bloody great hole in our collectively chiselled face. Whilst it's great seeing a world in ruin, oozing with atmosphere, torn apart by Civil War, sometime's I can't help but feeling it would be nice to interact with the citizens of the world a bit more. The opening moments of Infinite, listening to an Accapella band sing The Beach Boys created intrigue and a genuine sense of mystery that we all wanted to keep exploring more of. Now I'm not saying I want to see Bioshock turned into an RPG with pages and pages of text bubbles, but it would be nice to see a few more sections of the game where you can just sit back, explore and soak in the great world the developers have spent time making.
John loves everything to do with video games, television, movies and comic books. He currently writes for WhatCulture in between fighting crime as a masked vigila....I've said too much.
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