10 Outdated Video Game Design Tropes That Must Die In 2017

5. Terrible Checkpoint Placement (BEFORE Cutscenes?!)

elite dangerous fake achievement
Capcom

The placement of checkpoints (more commonly known as auto-saves nowadays) has always been a vital part of any game. Too many and there’s almost no challenge, but too few, and you have to get to a certain point before you can turn off the game.

Unfortunately, some games seem to have issues with where they actually place their checkpoints. Many still put them just before a cutscene, rather than after it. This cutscene is often before a difficult section like a boss battle (and is usually un-skippable), meaning if you die, you have to watch the whole thing again.

W-H-Y.

Players don’t have a problem with repeating difficult sections of a game (that is the challenge of it, after all) but the fact you have to replay the easy parts constantly just to get to the difficult bit, is mind-boggling.

When you’re taking on a boss and you’re trying to work out the right pattern to beat them, you don’t want to redo the parts before the boss each time you die; you just want to get the chance to fight them again straight away while you've got some momentum.

Contributor
Contributor

Been gaming since the Megadrive. Loves Batman, Futurama and Blackburn Rovers. Mild obsession with collecting steelbooks.