10 Perfect Video Game Sequels You'll Never Get
8. A Clean Slate Mass Effect That Saves The Franchise
Why Not?
Two reasons:
1. That time has sadly passed, being Mass Effect Andromeda was a tire fire of the stinkiest variety, and
2. The franchise is sadly "on ice" as EA calls it, thanks to underwhelming sales and a supremely noticeable lack of polish. Andromeda failed to do the one thing fans in particular needed it to get right: Re-right the ship after Mass Effect 3.
We all knew the hull was ruptured after that ending, and for ME: A to do anything other than address its qualms head-on will always be seen as a failure.
What Would Be Perfect?
Bioware needed to show us they have better control over their stories than we do, and a post-Mass Effect 3 sequel should've talked about Shepard and the Star Child in detail.
Ostensibly letting the writers talk to the fans 'through' the game, we needed to have a character, audio diary or discoverable element that proved Bioware had recovered from the substantial PR damage ME3 did in the first place. We needed the developer who thought up an entire Codex of item, weapon and biotic power descriptions - the one who paralleled real-world ethnic and cultural diversity issues through the likes of the Quarians and Geth.
In short, we needed confidence and purpose; two things that Andromeda certainly didn't have, and unless the original team reassemble and want to do another Mass Effect - which is highly unlikely after the last two games - there's a chance Mass Effect never comes back at all.