99 percent of story-driven, branching dialogue games are 100 percent linear, giving players a firmly set start and end to their adventure. The outcome of specific scenes can be altered depending on what quippy line you choose, but for the most part, you have little control over your character and their destiny. With Batman, and everything he stands for, comes an interesting story proposition. Because hes just a symbol, the man behind the mask can die and his legend can live on, the mantle being picked up by whoever is brave enough to carry the hypothetical torch. Why not make this the ending of the game? Depending on the choices players make throughout each episode, a different Batman could be strapping on the cowl by the time the credits roll. Telltale will still be set up for a sequel, and fans of their work will finally be able to dissuade the one major sticking point with Telltales otherwise great stories; the ending can never be drastically changed. Copying and pasting the multiple endings to their games and just changing the character skin - a la Game of Thrones - would be an extremely lazy thing to do here. With Batman likely being Telltale's first adventure built strictly for current-gen consoles, they're no longer limited by technology and can do pretty much anything they want. Audiences have seen it all, and we crave shocking material. With a character as close to so many people's hearts as Batman, the opportunity to strike a hugely emotional blow is literally lying on the table. What do you think will happen in Telltale's Batman? Sound off in the comments below!
Danny has been with WhatCulture for almost nine years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing for 10+ years, and first got a taste for content creation after making his own Doctor Who trailers and uploading them to YouTube (they're admittedly a bit rusty by today's standards). If you need someone to recite every Doctor Who episode in order or to tell you about the making of 1988's Remembrance of the Daleks, Danny is the person to ask.