10 Problems Nobody Admits About Mass Effect (That Andromeda Can Fix)

2. Obvious Good/Bad Conversation Options

Mass effect Dialogue
Bioware

It may seem trivial to focus so much on different aspects of the dialogue system, but before the launch of Mass Effect, we'd never seen anything quite like it. A game mechanic that let you talk to your squad of aliens in real time? That was something truly special.

Over time, the initial wonder would mostly sustain, but when you look at conversations in Mass Effect and how they're laid out, it was always the exact same way: Optional in-depth remarks on the left-hand side, and on the right, top is 'Most positive/friendly', middle is 'serviceable' and bottom is 'snarky, negative or threatening'.

Again, it totally worked for the time, but in the pursuit of injecting a number of more 'human' aspects into how we role-play our characters, this should translate into having conversations that have a less regimented flow. Thankfully, Bioware's Mac Walters recently stated that the team are introducing four "tones of voice" that will aid in how Ryder speaks, adding that "in the [original] trilogy it’s like, 'I’m gonna play Paragon,' and then you know which way you’re moving the stick on every conversation. You don’t have to think about it".

Walters noted that more information will be coming in the future in regards to all of this, but at time of writing, it looks like the team are on the right track.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.