10 Problems Nobody Admits About Mass Effect (That Andromeda Can Fix)
10. All Those Repetitive Conversation Animations
A side-effect of building a series of huge games out of the the same game engine, by the time we got around to Mass Effect 3, you couldn't take part in more than a couple of conversations before seeing the same animations play out over and over.
There's 'crossing arms and resting on one leg', 'holding hand up to face and looking down', 'randomly pointing for no reason' and the fan-favourite conversation-ender, 'sudden turn and instantly exit to the side'. We became more aware of these than ever in the fairly unpolished third instalment, and it goes without saying that a number of emotional and/or weighty moments across the games had their impact lessened thanks to stilted animations.
Thankfully, Bioware have built Andromeda from the ground up on an all-new game engine - the gorgeous Frostbite 3, which powers the likes of Star Wars Battlefront and Battlefield - meaning that although an awkward smile during a trailer made us worried for a second, conversations and general interactions should be handled in a far more believable manner.