High Moon Studios, Capcom and Ubisoft (who published the name in Europe) had high hopes for Darkwatch as a franchise when developing the game. Grand plans were laid out for sequels, spin offs and even a movie adaptation of the story, which revolved around an outlaw gunfighter-turned vampire who joined the titular monster-killing group to help save the world. It's fairly standard stuff, bizarrely, but Jericho Cross - the main protagonist - and his game had a lot going for it. Some have compared the gameplay to that of Halo, but with more supernatural elements, and it's easy to draw comparisons with The Darkness, which explored reminiscent themes. Under the radar, but over the top, development hell has been the limbo in which aforementioned sequels, spin offs and films have stayed since the original game was released in 2005.
Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.