10 Real Endings Hidden In DLC

5. Fallout 3

The Callisto Protocol
Bethesda

Few non-endings have pissed players off quite like Fallout 3's, because while the main game does have a relatively conclusive climax, it just doesn't make a damn lick of sense.

The final mission gives players a choice - expose yourself or your teammate Sarah Lyons to a fatal dose of radiation in order to save the day, because Bethesda said so.

Yet this of course seems ridiculous given that your radiation-immune companion Fawkes is standing right there, and could do the thing without incurring any damage whatsoever.

Even if you ask Fawkes, he spouts some nonsense about not wanting to interfere with your destiny. To call this writing clunky doesn't quite cut it.

The backlash was vitriolic enough that Bethesda ultimately offered up a revised, "proper" ending in the Broken Steel DLC released over six months later. In the new version of the ending, you can just let Fawkes save the day, and that's that.

That Bethesda needed to be told how bad their original iteration of the ending was, and then took so long to iron it out, is a double dose of baffling.

 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.