10 REAL Reasons Behind Annoying Video Game Moments

8. Dark Souls (2011) - Lost Izalith Wasn't Finished

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Bandai Namco Entertainment

There are plenty of reasons to be justifiably frustrated with Dark Souls. Whether it's being cursed by a basilisk, trudging through Blighttown's poison swamp, or the crushing challenge posed by Ornstein and Smough, there are many points in this game where players will want to reach for the power button.

But there's one area that makes even the most seasoned Souls player grimace at the mere thought of: Lost Izalith.

A chasm filled with numerous dragon butts and more lava than necessary, the sparseness of this location caused fans to speculate that the area was unfinished.

They were correct.

Since the game's release developers, including creator Hidetaka Miyazaki, have told in interviews of how this area was rushed in development. They simply didn't have the time to do anything else with the level.

Moreover, a greater problem arose when it came to designing that areas boss, The Bed Of Chaos, a boss so bad that even Miyazaki has come to regret including it.

According to the director, he was unable pin down exactly what he wanted this boss to be. With deadlines fast approaching and frustrations growing amongst the team, they had no choice but to include what they had.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.