10 REAL Reasons Behind Annoying Video Game Moments

7. Crash Bandicoot: N. Sane Trilogy (2017) - The High Road

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Vicarious Visions

Originally released back in 1996, Crash Bandicoot was a colourful and challenging platformer that saw the titular marsupial leap and spin their way across a selection of whacky levels. The news of a remastered collection that would bring the cherished trilogy to new consoles was understandably exciting news for fans.

However, it was only a matter of time before players noticed that there was something funny going on with the jumping mechanics in the first game.

This was especially noticeable during the already notoriously difficult level The High Road, which saw Crash cross a precarious bridge comprised of icy planks, wandering enemies, and deadly pitfalls.

Overcoming these obstacles now proved a fiendish task that required precision timing and accuracy, making an already stressful level even more frustrating.

It turned out that there was a reason for this unexpected difficulty spike: Developers Vicarious Visions had tweaked the jumping in this game so that it matched the third Crash. While the goal was to streamline the player's experience across the trilogy, the reality was High Road simply wasn't built with those tweaks in mind.

Although the developer's intentions were good, they nevertheless made one of the hardest parts of the PlayStation classic that much harder.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.