10 REAL Reasons Behind Annoying Video Game Moments

6. BioShock (2007) - The Final Boss Fight

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2K Games

Taking place in the enrapturing underwater city of Rapture that’s went to ruin by the time the mute protagonist arrives, BioShock is, for many reasons, one of the greatest games ever made.

The game begins with the disembodied voice of Atlas on a radio requesting the player’s help to rescue their family. From here, players learn more about what happened to the collapsing utopia as their journey takes them further into its depths.

After mind-blowing revelations concerning who the protagonist and Atlas are conclude the game’s second act, BioShock takes a turn for the worst at the final hurdle when the time comes for the final boss fight with Fontaine.

The encounter is as generic and uninteresting as possible. It’s a bum note that ended an otherwise spectacular game. Moreover, the developers knew it, too. The problem was, though, that they didn’t know what else to do.

Speaking in an interview with Rolling Stone in 2016, creator Ken Levine explained that the team didn’t have much experience making video games and were therefore unsure how to end it. They simply couldn’t think of any better ideas and gave us what they had.

Despite this monstrous blunder, though, BioShock nevertheless remains a staggeringly good game.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.