10 REAL Reasons Behind Annoying Video Game Moments

5. Deus Ex: Human Revolution (2011) - Badly Balanced Boss Fights

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Square Enix Europe

Set within a dystopian, cyberpunk future, Deus Ex: Human Revolution saw players step back into the cybernetically-augmented shoes of Adam Jensen as he became swept up in a grand, globe-trotting conspiracy while on the hunt for a terrorist organisation.

As with the original game released ten years prior, Human Revolution gave players the tools they needed to approach objectives how they liked. This was an ambitious RPG in which player choice took centre stage.

However, although this title was well-received, it did have one major issue: the boss fights.

Unlike the rest of the game, there was no non-lethal option during these encounters, meaning that stealthy players quickly found themselves struggling against the first boss, a bullet sponge named Lawrence Barrett.

The reason for this blunder was that developers Eidos Montreal decided to outsource the boss fights to another studio, Grip Entertainment, because they simply didn’t have enough time to create them in-house.

However, Grip boss Paul Kruszewski later confessed that he didn’t know much about Deus Ex when he went into the project. Unsure how to best balance these fights, the team opted for a more action-heavy approach to give players an exhilarating experience.

Thankfully, these boss encounters were amended for the Director’s Cut.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.