10 Reasons Why The Original Dungeon Keeper Is Still Devilishly Awesome
10. It's Good To Be Bad
You assume the role of a 'dungeon keeper', aided by your thunder-voiced mentor through both vocal and text communication. It was something unique at the time, as most games would assign you the role of a goody-two shoes protagonist, rescuing a princess or mowing down zombies. In Dungeon Keeper you are the force of evil, and princesses are ripe for the taking. It throws everything you thought you knew about gaming archetypes upside down. No longer are you the valiant knight in shining armour on a mission for good, you're now actually a festering, sinister underlord who seeks to spread fire and brimstone throughout the realms. You begin your quest to unleash hell in an idyllic and peaceful land, inhabited with gleeful village folk who take their children on picnics and happily singing songs of joy and good tidings. Disgusting. As you progress through the campaign, the goodly heroes enter your subterranean strongholds in an attempt to thwart your evil intentions. They quickly learn, however, that you're no stranger to carving off the wings of their fairies and cooking the armour-clad knights over a hot open fire until medium-rare. It's devilishly refreshing to embark on a games campaign from the 'enemy' perspective, no longer would you be banishing evil from the lands, you would be doing your very worst, by encouraging it. It would cement this with its 'Evil is Good' tagline printed right on the front of the box, showing a game that sternly hints that this was Bullfrog's way of maturing from its more gentle games of yesteryear.
Ardent gaming enthusiast who lusts for a taste of working in the industry. Fighting game bruiser who would play professionally if he could learn to block just that little bit more. Bartender on the side and used to be a freelance Makeup Artist. Enthralls everywhere he goes.