10 Reasons Why The Original Dungeon Keeper Is Still Devilishly Awesome
4. A Tale Of Two Perspectives
Dungeon Keeper toted an industry first, the significant innovation of having both a third and first person perspective accessible in the same game. The general view as the overseer of the realm is isometric, witnessing the carnage unravel from above. Here you can view your domain and the surrounding areas, pan in, zoom out and rotate to your hearts content, not missing a trick or beat. The true surprise comes in the form of a spell (all of which are cast with awesome Latin sound-bytes), Possession allows you through the means of magic to possess a minion of your choosing and view the world through their eyes (beetles have fish-eye vision?), whilst having absolute control of their body and abilities. This is the game mechanic that really got Dungeon Keeper noticed, aside from the games premise and emphasis on fun strategy. Once you have possessed the desired creature, you can explore the dungeon you have carved from the rock, if you've possessed an imp you can mine gold and dirt tiles faster than the artificial intelligence of your imps can and even enter conflict. Whilst in possession you have full access to whichever creature you have possessed and their special abilities. This first-person mode opens up even more options to play than what the standard game does. You could rush towards the enemies Dungeon Heart and hack away speedily leading to your victory, or maybe you're more of the sniping variety and would like to pepper your enemies at a distance with homing projectiles and lightning strikes.
Ardent gaming enthusiast who lusts for a taste of working in the industry. Fighting game bruiser who would play professionally if he could learn to block just that little bit more. Bartender on the side and used to be a freelance Makeup Artist. Enthralls everywhere he goes.