8. Forced Emphasis On Co-Op Play
One overwhelming plus-point to Resident Evil is that feeling of being alone, largely cut off from your squad mates and always striving to get back to them. It happened numerous times throughout the first two games, and the danger of being solitary, but hunted, was a huge selling point to the third. Admittedly, there were many times gamers thought it'd be cool and handy to have a buddy come along for the ride to watch their backs, an idea Resident Evil 5 took and certainly ran with. Set in African villages, Chris Redfield returns for an adventure involving action, drama, item management and wishing you didn't have a CPU-controlled character always getting in your way. Thankfully, the CPU can be switched out for a real player, but this again only detracts from the atmosphere. Taking away the fear of perishing due to being overwhelmed by anxiety and not knowing where to run, and replacing it with only dying because of your own mistakes, removes a hell of a lot of the reasons why so many people enjoyed Resi to begin with.