10 Reasons The Division 2 DESTROYS Anthem
10. Matchmaking Is Quick & Easy
Matchmaking is a cornerstone of any squad-based shooter, and Anthem's sure isn't good.
Connecting to a squad of four is simple enough, but there's not much specificity to the matchmaking otherwise, and the game's brutal loading times make switching between teams an agonising chore.
Had Freeplay mode grouped players into an instance of 8 or 16 players - rather than forcing you to try and group up with just three other players scattered around the map - then at least you'd have a few matchmaking options without needing to keep starting from scratch.
Conversely, The Division 2's matchmaking feels slick and fluid, for while it is also focused on 4-player squads, players are given a number of matchmaking options (such as random side content, random missions, open-world exploration, bounties, the Dark Zone and so on), and hopping from server to server is much faster than in Anthem.
Also, communicating with teammates is much easier in The Division 2, especially on PC, where voice chat is pervasively used and text chat is also available.
Anthem's minimally-used voice chat and baffling absence of text chat can meanwhile make even basic puzzle-solving during missions absolutely infuriating.
The Division 2 could certainly add even more matchmaking options - especially for side missions - but what's there is for the most part very good.