10 Reasons To Get Excited About Warhammer 40K: Darktide

7. Sound Design

Warhammer Darktide
THQ

When it comes to sound design Fatshark have absolutely nailed the clash and clamour of horde battling. From the harsh ring of metal colliding to the horribly fascinating (but really just horrible) sound of flesh being torn from bone, it's a treat for the ears and does a wonder for the immersion levels of the game.

And as audio cues can indicate certain enemies location, or let you know when a PC has taken damage or run out of ammunition, it was essential that this was done well.

And now with weaponary that is literally a rapid fire rocket launcher that fires rounds the size of an orange our ears are going to be in for a treat, if Fatshark simply lifts the sound design from THQ's excellent Space Marine it'd be glorious enough, but something tells me they'll be going that extra mile.

Contributor

My passion for all things Sci Fi goes back to my earliest days, when old VHS copies of Thunderbirds and Captain Scarlet gripped my tiny mind with their big, noisy vehicles and terrifying puppets. I'd like to say my taste got more refined over the years, but between the Warhammer, Space Dandy and niche Star Wars EU books, perhaps it just got broader. I've enjoyed games of all calibre since I figured out that dice weren't just for eating, and have written prose ever since I was left unsupervised with some crayons next to a white wall. I got away with it by calling it "schoolwork" for as long as I could, and university helped me keep the charade going a while longer. Since my work began to get published, it's made all those long hours repainting the walls seem worth it.